

Having Block-1 is a downside for the entire archetype, but it’s especially annoying for Bagpipe because it limits the scope of her Talent. Being able to use Vanguard Skills earlier than usual means getting your entire team on the field earlier than usual, giving them additional time to charge Skills and snowballing maps with the early numbers lead.īagpipe’s main flaws are those typical to DP-on-Kill Vanguards. In practice, however, this Talent accelerates DP gain at the start of a map to insane levels. At first glance, giving all Vanguards on the team extra initial SP may not sound like much. In addition to being an amazing fighter, Bagpipe redefines the DP-gaining meta with her E2 Talent, Martial Tradition. This increases Bagpipe’s ATK, DEF, and Block count, and it causes her attacks to deal three hits at once! It even has a surprisingly low cooldown for such a powerful Skill! Be aware, however, that Locked Breech Burst doesn’t last very long, and it can actually do less damage than her S2 in single-target situations. If that’s not enough for you, take it up to eleven with her Skill 3, Locked Breech Burst. In addition to its damage boost, this Skill causes Bagpipe to attack twice simultaneously, giving her two shots to activate her Talent. Her Skill 2, High-Impact Assault, is an automatic Skill that holds multiple charges. It gives Bagpipe’s next attack a chance to strike with increased ATK and hit an extra enemy within range.

The Precise Reloading Talent gives you a great idea of what Bagpipe is here to do: murder everything. First and foremost at this point, however, she is a Rhodes Island Operator: a 6★ DP-on-Kill Vanguard who packs incredible DPS into multiple hits and accelerates Vanguard DP gain.

